I found this video of the recent cppcon from Electronic Arts very interesting. It is worth of watching
In particular the comparison between old HW architectures approaches (PS2, single core) and “new” solutions from onward (i.e. PS3 having Multi Cores and more RAM).
Interesting the approach of Memory Allocators, Arenas and techniques to avoid memory fragmentation.
GDB prints memory addresses showing the location of stack traces, structure values, pointer values, breakpoints, and so forth, even when it also displays the contents of those addresses. The default is
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