PATRIA 3D Engine – General Overview

This is the first of a series of articles which intend to document the PATRIA 3D engine, an OpenGL based framework I have developed during the last 2 years with my Team, the Team Novasoft. The engine was born by an idea I kept in my mind since years and that I was able to […]

25.000 Downloads on Fantasy Racing!

 We passed the 25.000 downloads with Fantasy Racing just yesterday. I have to admit that it is a real satisfaction and I feel very proud of what my friends and I have been to achieve in this "free time" adventure. The game has a real potentials, there are chinese publishers that are trying to take […]

Some very good news about our Fantasy Racing Game

 I am very happy to see our newest game, Fantasy Racing, receiving excellent feedbacks on Internet sites.   The Game is going very well in terms of downloads considering that we have no advertisements campaigns on going and we are not actively following the game on forums/sites/communities online.   We found out that the game […]

Android and HW differences

Since the release of the first game on the Android Market I have faced the usual problems on the HW differences of the different Android devices on the market.   I think this is the actual limitation of the Android platform, a lack in the HW standards.     This limitation forces every developer to […]

The love and hate for shared libraries

 Since yesterday I have been playing around on the WII controller integration on my PATRIA 3D engine.   This is required in order to have a fully working accelerometer support for our games testing since it is quite an effort to perform real testings on the smartphones especially when you are still in the middle […]

Fantasy Racing Alpha 6.0

 Since long time I was not publishing any news about the new title under development called "Fantasy Racing" In the mean time our engine has evolved to version Alpha 6.0 which is, according to our internal consideration, one of the last versions being part of the alpha phase. Soon we intend to move to Beta […]

Profiling a C 3D engine using Valgrind

 I recently faced some memory corruption problems on my PATRIA 3D engine which are quite painful to be solved. Luckily I started using Valgrind, an opensource dynamic analysis tool which can debug the memory allocation of a typical C program. Valgrind is free and can be downloaded at this URL. http://valgrind.org/ The very interesting part […]

Fantasy Racing Alpha 2.2

 A video o the Fantasy Racing Alpha 2.2   This version shows the following:   – New Blinn-Phong based shader for 3D objects rendering – New Linear Fogging – New depth culling – New HUD for the game – Track ground and Borders