Upgrade the MESA driver on Ubuntu 10.4 Maverick

  I am facing these days a critical issue in my PATRIA engine.    I have been porting the engine, with the openGL shader support on OpenGL ES to face soon the usual problems about matrix transformation functions missing. My fault, I should have studied the matter much better before going so far.   Anyway, […]

Upgrade of the Android SDK on UBUNTU

 Today I have started the OpenGL engine porting on Android using the Android NDK. One of the preliminary activity is to upgrade the Android SDK so that the NDK will be able to talk to it in the proper way.   Since I use Eclise I have started the upgrade using the Eclipse ADT but, […]

Extreme Cubes Racing

 I have shown the proof of concept work of the Extreme Cube Racing game to by brothers in the Team Novasoft team and they agreed that the game has a lot of potential. We have therefore decided to start 2 different developments at the same time using the same engine, the new PATRIA Engine.   […]

About code resusability

 Yesterday I have started to develop a new Android Game called Extreme Cube Racer. So far the new game is still in a "proof of concept" status and my team and I did not yet commit to finalize it. The interesting part of this story (which is about a game that is a sort of […]

Patria Engine – Alpha 0.6

I have recently release to internally in our team the version Alpha 0.6 of the PATRIA engine. The news of this version are:   – New unit types – New unit behaviors – Massive Bomb – New Bomb effect

PATRIA Engine – New Bomb Effect

 I am working on a new FX effect for our under development game PATRIA.   The effect has to simulate the classic "super bomb" of the shoot’em up games.   The idea is to have something "heavy" such us spokes starting from the center of the bomb plus particles simulating heavy dust and smoke…..so far […]

PATRIA Engine – Alpha 0.4

  Yesterday night I have finalized the version Alpha 0.4 of the PATRIA 3D engine.   I am very happy of the achievements so far especially of the fire effects applied to the enemy units just before they die.  

PATRIA Engine – Particle System – Fire effect

    Yesterday night I finalized the first draft of the PATRIA 3D fire effect. The new effect is based on a scalable/programmable particle system based on OpenGL with blending and alpha channels. The effect looks quite promising considering the youth of the solution which still requires a lot of code optimization.      A […]